QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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Camera Objects

Overview

This chapter describes camera objects (or cameras) and the functions you can use to manipulate them. You use cameras to specify the location of the viewer, the direction of viewing, the portion of the view plane to be rendered, and other information about a scene. A single camera is associated with a view, along with a list of lights and other settings that affect the rendering of a model.

You should already be familiar with the QuickDraw 3D class hierarchy, described in the chapter "QuickDraw 3D Objects." For information about associating a camera with a view, see the chapter "View Objects."

This chapter begins by describing camera objects and their features. Then it shows how to create and manipulate cameras. The section "Camera Objects Reference" provides a complete description of camera objects and the routines you can use to create and manipulate them.

Contents

About Camera Objects

Using Camera Objects

Camera Objects Reference

Camera Errors


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